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Tested with shadPS4 v0.8.1 WIP 98faff4
Stops early with repeating
Code:
[Lib.WebBrowserDialog] <Error> webbrowserdialog.cpp:27 sceWebBrowserDialogGetStatus: (STUBBED) called
Tested with shadPS4 v0.8.1 WIP 98faff4
Early memory issue
Code:
[Debug] <Critical> memory.cpp:391 operator(): Assertion Failed!
Memory region 0x1000000000 to 0xfbfe020000 isn't free enough to map region 0xfbfe01c000 to 0xfbfe02c000
Tested with shadPS4 v0.8.1 WIP 98faff4
Stops early with
Code:
[Lib.GnmDriver] <Error> liverpool.cpp:58 NextPacket: : packet length exceeds remaining submission size. Packet dword count=3, remaining submission dwords=1
[Tty] <Info> logger.cpp:62 log_flush: [stdout] ==============================
[Tty] <Info> logger.cpp:62 log_flush: [stdout] == Stall during rendering at flush syncLabel=6, expectedLabel=14,
[Tty] <Info> logger.cpp:62 log_flush: [stdout] dcb_begin=28b890000, dcb_end=28bc8ff7c, dcb_cmdptr=28b890000, dcbSize=0(0:0),
[Tty] <Info> logger.cpp:62 log_flush: [stdout] ccb_begin=28bc8ff7c, ccb_end=28bc8fffc, ccb_cmdptr=28bc8ff7c, ccbSize=0(0:0)
[Lib.GnmDriver] <Error> gnmdriver.cpp:262 sceGnmDebugHardwareStatus: (STUBBED) called
Tested with shadPS4 v0.8.1 WIP 98faff4
Only sony screen, lot of issues in shader recompiler
Code:
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling fs shader 0xc1737167
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling vs shader 0x8390e24a (permutation)
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling fs shader 0x5ba4e1ae
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling fs shader 0xea102418
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling vs shader 0x8390e24a (permutation)
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling fs shader 0x574764e2
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling vs shader 0x8390e24a (permutation)
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling fs shader 0xd7b3891
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling fs shader 0x4728cee8
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:493 CompileModule: Compiling fs shader 0x40f8af14
[Render.Recompiler] <Warning> recompiler.cpp:36 TranslateProgram: First instruction is not s_mov_b32 vcc_hi, #imm
[Debug] <Critical> emit_spirv_context_get_set.cpp:169 operator(): Assertion Failed!

- 0.12 Cheats & Patches
- Patch manager
- Cheat manager
- 0.11 Log update
- Prettier version manager
- Multiple remotes (repositories)
- Import local binaries
- 0.10 Log update
- Colored and prettier output
- Memory efficient for really long logs
- Blazingly fast
- Filter log level & log class
- 0.9
- Faster game indexing
- Game library search & sort
- 0.8
- Gamepad navigation support
- Initial release:
- Game library listing
- Start games
- Emulator log tracking
- Version manager
- Auto-update

We need epoll stuff for LBP3