Published
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shadps4 v0.9.0 relased!
A brand new release just dropped in . As usual we have a lot of new features and bugfixes to this release making even more games reaching ingame and some of the are even playable :)
I will let you figure out the rest , here is a short list of updates
Don’t forget to visit our newest forum at : https://shadps4.net/forums/
Core
- sceKernelAllocateDirectMemory hotfixes
- Export eboot address
- libkernel: Various filesystem fixes
- Only perform early read-write open when truncating is needed
- emulator: Fix log initialization order.
- Core: Fix module load addresses
- add scePthreadSetaffinity and emulate affinity
- Core: Memory Fixes
- libkernel: Implement sceKernelMemoryPoolBatch
- core: Introduce host call wrapper.
- kernel: Implement scePthreadGetaffinity
- Mprotect only over whole pages
- kernel: macos/linux Implement sceKernelUuidCreate
- Implement sceKernelIsStack
- Implement sceKernelMapDirectMemory2
- Proper error handling for MapMemory errors
Libraries
- Implement sceImeDialogGetPanelSize
- VideoOut event cleanup
- Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, and sceKernelGetModuleList
- Update ime_dialog.h
- Implement sceKernelPwritev
- sceNet initial implementation
- SaveData fixes
- Clear stack before executing guest code
- [Libs] Stubs sceSigninDialog
- log error for videodec ,videodec2
- [Libs] sceNet
- sceKernelAddTimerEvent implementation
- equeue: Clean up timers implementation
- [Libs] Companion httpd
- SaveDataDialog: fix possible null access
- SaveData: respect install dir in param.sfo to select the game save folder
- Savedata: Fix missing uses of config based save data dir.
Shader recompiler
- Use GetSrc in VALU insts instead of assuming vector reg (was vcc_lo)
- lower_buffer_format_to_raw: Fix handling of format remapping
- shader_recompiler: Add lowering pass for when 64-bit float is unsupported.
- Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats
- shader_recompiler: Few fixes for buffer number conversions
- Implement SnormNz conversion
- shader_recompiler: Widen num_conversion bitfield
- Adding opcode IMAGE_SAMPLE_B_O
- shader_recompiler: Always mark buffers as storage buffers.
- Handle -1 as V_CMP_NE_U64 argument
- Avoid post-increment of SGPR in S_*_LOAD_DWORD
- Handle VgtStreamoutFlush EVENT
- shader_recompiler: Fix buffer type reading from step rate attribute.
GPU
- renderer_vulkan: Restore Vulkan version to 1.3
- pp_pass: Use correct surface format.
- vk_rasterizer: Fix updating wrong color attachment when skipped by mask
- vk_presenter: Use correct format for output frame image and view
- vulkan: do not use VK_EXT_extended_dynamic_state
- vulkan: Handle incompatible depth format using null binding.
- gnm: Implement sceGnmDrawIndexIndirectMulti
- liverpool: Log more information on SetQueueReg.
- renderer_vulkan: Properly enable dualSrcBlend feature
- buffer_cache: Split updateBuffer calls into 65536 byte chunks.
- vk_instance: Enable robustImageAccess2
- fix: PM4CmdWaitRegMem memory address
- amdgpu: Handle 32-bit Unorm formats
GUI
- multikey for kbm_gui
- qt: Delay physical device enumeration to settings open
- qt: Update save data dir open to use name from PSF
Get it on our download page , and don’t forget to check our compatibility list