06-05-2025, 01:03 PM
DRIVECLUB is hacky-ingame on xcedf-windows at branch https://github.com/Xcedf/shadPS4/actions...5365108000 provided the following criteria is met:
- the game is on 1.28
- a save-file exists (to skip a crash on the intro "Welcome to DRIVECLUB" race)
- save file can be downloaded at https://cdn.discordapp.com/attachments/1...118eaa7fb4&
install the save file by extracting to %appdata%\shadPS4\savedata\1\{DRIVECLUB_ID}\PROFILE, you'll figure it out hopefully
- the OS used is windows (10 or 11)
- (rumour) a race is started in day-time instead of night-time
current performance tests show that the game runs at a decent framerate nearing native, although still periodically fluctuating around 20-30fps in some areas.
Current list of bugs (SUBJECT TO CHANGE) (COULD BE INACCURATE)
- Volumetric clouds render in front of all objects including backgrounds mesh, trees, roads and cars
- Lighting is only partially implemented, thus giving the environment a constant "cloudy day" look despite the sky being clear
- Black paint on cars (can happen on the car select menu, WILL happen in-race)
- Screen-Space Reflections are still very buggy and do not work correctly.
- Switching cameras after the far-chase cam will permanently result in a sort of "screen burn-in" effect. (i'm not sure if this bug stays after a new race is started)
-Night races are half broken visually. Expect to see mild-smudging/artifacting on the corners of the screen and also how headlights extend to the draw distance, giving you "night-vision". Also, headlight-ray-tracing on cars and objects are sort of broken as well but do work.
- the game is on 1.28
- a save-file exists (to skip a crash on the intro "Welcome to DRIVECLUB" race)
- save file can be downloaded at https://cdn.discordapp.com/attachments/1...118eaa7fb4&
install the save file by extracting to %appdata%\shadPS4\savedata\1\{DRIVECLUB_ID}\PROFILE, you'll figure it out hopefully
- the OS used is windows (10 or 11)
- (rumour) a race is started in day-time instead of night-time
current performance tests show that the game runs at a decent framerate nearing native, although still periodically fluctuating around 20-30fps in some areas.
Current list of bugs (SUBJECT TO CHANGE) (COULD BE INACCURATE)
- Volumetric clouds render in front of all objects including backgrounds mesh, trees, roads and cars
- Lighting is only partially implemented, thus giving the environment a constant "cloudy day" look despite the sky being clear
- Black paint on cars (can happen on the car select menu, WILL happen in-race)
- Screen-Space Reflections are still very buggy and do not work correctly.
- Switching cameras after the far-chase cam will permanently result in a sort of "screen burn-in" effect. (i'm not sure if this bug stays after a new race is started)
-Night races are half broken visually. Expect to see mild-smudging/artifacting on the corners of the screen and also how headlights extend to the draw distance, giving you "night-vision". Also, headlight-ray-tracing on cars and objects are sort of broken as well but do work.