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Releases

shadps4 v0.6.0 relased!

by admin in

A new release first of this year. A lot of things has been improved since last release , making a lot of new games playable and some others has interesting progress . Below is a short list of what’s changed

Improved Devtools
Improvements in shader recompiler
Added sceGnmGetEqEventType/sceKernelGetEventData
Improvements to audio backend (SDL)
Improved HLE fibers library
Motion Controls implementation
Improvements to savedata
Unmap Fixes
Implemented sceNpCmp functions
GUI: Speed up GUI loading by caching game sizes
sceKernelAio* implementation
Fixes to several Surface Formats
Fix for address_space initialization on Windows
sceKernelVirtualQuery Fixes
Added ability to change save data path
libraries: Implement libSceZlib
Several translations update

Get it on our download page , and don’t forget to check our compatibility list 🙂

News

Gran turismo Sport progress

by admin in

In our lately nightly builds you can see that Gran Turismo starts to show some screenies. We are still miles away to get it working , but it is nice progress nevertheless.