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Releases

shadps4 v0.6.0 relased!

by admin in

A new release first of this year. A lot of things has been improved since last release , making a lot of new games playable and some others has interesting progress . Below is a short list of what’s changed

Improved Devtools
Improvements in shader recompiler
Added sceGnmGetEqEventType/sceKernelGetEventData
Improvements to audio backend (SDL)
Improved HLE fibers library
Motion Controls implementation
Improvements to savedata
Unmap Fixes
Implemented sceNpCmp functions
GUI: Speed up GUI loading by caching game sizes
sceKernelAio* implementation
Fixes to several Surface Formats
Fix for address_space initialization on Windows
sceKernelVirtualQuery Fixes
Added ability to change save data path
libraries: Implement libSceZlib
Several translations update

Get it on our download page , and don’t forget to check our compatibility list 🙂

News

Gran turismo Sport progress

by admin in

In our lately nightly builds you can see that Gran Turismo starts to show some screenies. We are still miles away to get it working , but it is nice progress nevertheless.

Releases

shadPS4 v0.5.0 – christmas 2024 release

by admin in

Hohoho Merry Christmas to everyone and a brand need release . There are so many new things here , i will just try to catch up the most important 😉

  • Ajm support
  • Videodec implementation
  • Fix border color
  • Rewrite pthread emulation
  • Port libpngdec to libpng
  • Texture cache improvements
  • Some GUI fixes & improvements
  • Libraries cleanup
  • Fixes for cmake
  • Many fixes for Unity games
  • Vulkan 1.4 support
  • Shader editing
  • Tesselation
  • GPU processor refactoring
  • More Fixes for Separate Update
  • Splash fixes
  • Gamma correction

Just go to the download page for the latest release and don’t forget to report your game finding to our compatibility list 🙂

News

The Last Guardian progress

by admin in

Although still we have a long way to go , it appears that Last quardian renders a bit more that in previous versions . Note this is running on debug version of the emu so it is kinda slow . Expect to be better in next releases . Stay tuned 🙂

Releases

shadPS4 v0.4.0 just dropped

by admin in

A new release just dropped , there are plenty of fixes i will give a small list of what is fixed since it’s general a lot of fixes. A lot of games now work (gravity rush remastered is probably one of my favourites) . So take a look on the download page and enjoy the new release 🙂

List of changes:

  • shader recompiler fixes
  • Emulated support for cpus that doesn’t have SSE4.2a (intel cpus)
  • Frame graph + Precise 60 fps timing
  • Save data: fix nullptr & concurrent file write
  • Auto Update
  • Error dialog implementation
  • Swapchain recreation and window resizing
  • Add playback of background/title music in game list
  • kernel: Quiet sceKernelWaitEventFlag error log on timeout
  • Improve keyboard navigation in game list
  • core/memory: Pooled memory implementation
  • Fix PKG loading
  • replace trophy xml assert with error
  • Refactor audio handling with range checks, buffer threshold, and lock
  • audio_core: Fix return value types and shift some error handling to library
  • Devtools: PM4 Explorer
  • Initial support of Geometry shaders
  • Working touchpad support
  • net: Stub sceNetErrnoLoc
  • Add support to click touchpad using back button on non PS4/5 controllers
  • Multiple Install Folders
  • Using a more standard data directory for linux
  • video_core: Implement sceGnmInsertPushColorMarker
  • ime_dialog: Initial implementation
  • Network libs fixes
  • Use GetSystemTimePreciseAsFileTime to fix fps timing issues
  • Added adaptive mutex initializer
  • Small Np + trophy fixes
  • Separate Updates from Game Folder
  • Minor Fixes for Separate Update Folder
  • AvPlayer: Do not align w/h to 16 with vdec2
  • Improve sceSystemServiceReceiveEvent stub
  • renderer_vulkan: Commize and adjust buffer bindings
  • Add poll interval to libScePad
  • Add more surface format mappings.
  • vulkan: Report only missing format feature flags.
  • IME implementation
  • Videodec2 implementation
  • path_util: Make sure macOS has current directory set and clean up path code.
  • Load LLE modules from sys_modules/GAMEID folder
News

Guilty Gear xrd rev 2

by admin in

Our latest addition to playable games is guilty gear xrd rev 2. As it appears in the above video game is probably fully playable . Enjoy 🙂

News

Gravity Rush remastered

by admin in

After some fixes on graphics and some issues with pads , gravity rush appears to be mostly playable on latest shadps4 v0.3.1 WIP . Below is a 10 min footage of the game on shadps4 . Stay tuned new version is coming soon . 🙂

News

Hatsune Miku: Project DIVA Future Tone

by admin in

This type is a rythum game . Project diva future tone is playable on latest shadps4 v0.3.1 WIP. We have all important features implemented like savedialogs and sound chips. Graphics appears to work without issues as well.

You can check a small video (p.s i am not good in playing this game) below

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News

InFamous Second Son

by admin in

Latest updae can reach ingame in inFamous second son , with some shader skips . Keep watching shadps4.net for more updates and releases coming soon . 🙂