A new release first of this year. A lot of things has been improved since last release , making a lot of new games playable and some others has interesting progress . Below is a short list of what’s changed
Improved Devtools
Improvements in shader recompiler
Added sceGnmGetEqEventType/sceKernelGetEventData
Improvements to audio backend (SDL)
Improved HLE fibers library
Motion Controls implementation
Improvements to savedata
Unmap Fixes
Implemented sceNpCmp functions
GUI: Speed up GUI loading by caching game sizes
sceKernelAio* implementation
Fixes to several Surface Formats
Fix for address_space initialization on Windows
sceKernelVirtualQuery Fixes
Added ability to change save data path
libraries: Implement libSceZlib
Several translations update
Get it on our download page , and don’t forget to check our compatibility list 🙂