News

Devil may cry 4 special edition

by admin in

Latest shadps4 WIP version is able to run devil may cry 4 . There are still some sound and graphics issues but game seems to work pretty well

News

Bloodborne ingame progress

by admin in

We have some news on the popular bloodborne , after some gpu fixes bloodborne works much better now , characters are display correctly and there are a few fixes in stability 🙂

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News

Patches and cheats support

by admin in

One of our contributors , Daniel , added support for cheats and patches on shadps4 latest WIP version.

Cheats
Right-click on a game and select the ‘Cheats/Patches’ option. From there, you can download cheats from three repositories: wolf2022, GoldHEN, and shadPS4. If a cheat is available in more than one repository, you can delete the undesired file using a specific button. Cheats will only be downloaded for the specific serial and version of the installed game and will be renamed with the format serial+version+repository.

In the top menu, under “Settings -> Utils -> Download Cheats/Patches”, you can download all cheats at once for the installed games. It is recommended to apply cheats only during gameplay.

Patches
In addition to cheats, you can also download patches. Unlike cheats, patches are downloaded for all games, not just one specific game. The patch file is quite small. Right-click on a game, select ‘Cheats/Patches’, go to the patches tab, check the patches you want to use, and click ‘Save’. This ensures that these options will be applied automatically every time the emulator is started, without needing to reopen the panel. In the Patches tab, if you hover over them you can see the description on the left side.

News

Rock Band 4

by admin in

This time we talk about rock band 4 , a rythym game that works kind on shadps4. Still need some hacks applied (like bloodborne does) but as you can see from above video it is quite smooth.

1
News

Bloodborne ingame video

by admin in

One more time , bloodborne. Although we still need some hacks for getting bloodborne work , we work towards that to have the fixed shortly. Below you can see a video from ingame , we some latest additions we made it even faster that the one we posted few days ago.

https://youtu.be/wC6s0avpQRE
News

More Bloodborne progress

by admin in

After the release that came out just yesterday , we have more exciting news for you . This time one of our contributors , Roamic finished his Avplayer pull request and fixed some sound bugs as well and bloodborne is now capable to play it’s videos. Still lot work is left but it is a step to the right direction.

Releases

Shadps4 v0.2.0 just dropped

by admin in

A new release v0.2.0 codename validptr just dropped. There are excitement new features in this release (also you will find that Red dead redemption , Dark souls , bloodborne has some updated status on this release).

You can download the new release from download page.

A short description of changes :

  • Adding macOS support
  • Big shader recompiler improvements
  • Core improvements
  • GUI improvements

And A large one 😀

What’s Changed

  • shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/231
  • Recompiler: sampler patching by @psucien in https://github.com/shadps4-emu/shadPS4/pull/236
  • Fix ShowSplash size by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/235
  • Misc Fixes by @georgemoralis in https://github.com/shadps4-emu/shadPS4/pull/233
  • shader_recompiler: Check usage before enabling capabilities by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/245
  • CMakeLists.txt cleanup by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/244
  • Misc fixes 3 by @georgemoralis in https://github.com/shadps4-emu/shadPS4/pull/239
  • Create shortcut by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/246
  • fix linux again by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/254
  • Graphics: missing features and fixes by @psucien in https://github.com/shadps4-emu/shadPS4/pull/253
  • Eliminate compiler warning by @OFFTKP in https://github.com/shadps4-emu/shadPS4/pull/264
  • Fix sceAudioOutOpen not handling audio param attributes by @viniciuslrangel in https://github.com/shadps4-emu/shadPS4/pull/267
  • Added Legacy Min/Max ops by @ItsStolas in https://github.com/shadps4-emu/shadPS4/pull/266
  • Update building-linux.md with full instructions by @BigTreezZ in https://github.com/shadps4-emu/shadPS4/pull/260
  • Improve physical device selection in Vulkan renderer by @viniciuslrangel in https://github.com/shadps4-emu/shadPS4/pull/247
  • add V_MAD_U32_U24 by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/262
  • fix shortcut name with unaccepted characters by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/269
  • impl V_CMP_CLASS_F32 common filter masks by @viniciuslrangel in https://github.com/shadps4-emu/shadPS4/pull/276
  • Update building-linux.md with thread numbers by @BigTreezZ in https://github.com/shadps4-emu/shadPS4/pull/275
  • More HLE stuff and fixes by @georgemoralis in https://github.com/shadps4-emu/shadPS4/pull/273
  • Adding Bloodborne screenshot by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/278
  • HR Timers support and event queue refactoring by @psucien in https://github.com/shadps4-emu/shadPS4/pull/277
  • Filesystem errors and Base Array Layers by @vladmikhalin in https://github.com/shadps4-emu/shadPS4/pull/280
  • Misc implementations and fixes. by @polybiusproxy in https://github.com/shadps4-emu/shadPS4/pull/250
  • Update CMakeLists.txt to fix compilation error by @BigTreezZ in https://github.com/shadps4-emu/shadPS4/pull/282
  • Fixed an issue with number of components of shader attributes by @vladmikhalin in https://github.com/shadps4-emu/shadPS4/pull/283
  • Fix Linux builds by @polybiusproxy in https://github.com/shadps4-emu/shadPS4/pull/284
  • shader_recompiler/frontend: Implement opcodes by @polybiusproxy in https://github.com/shadps4-emu/shadPS4/pull/289
  • Missing graphics features for flOw & Flower by @psucien in https://github.com/shadps4-emu/shadPS4/pull/292
  • Fix pthread deprecation warnings by @jas0n098 in https://github.com/shadps4-emu/shadPS4/pull/290
  • gnmdriver: Implement shader functions by @polybiusproxy in https://github.com/shadps4-emu/shadPS4/pull/287
  • Various linux fixes by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/293
  • Return EBUSY from sceKernelPollEventFlag instead of ETIMEDOUT. by @squidbus in https://github.com/shadps4-emu/shadPS4/pull/299
  • Implemented load_buffer_format_* conversions by @vladmikhalin in https://github.com/shadps4-emu/shadPS4/pull/295
  • Move “game_data” to RW directory inside user folder for linux by @qurious-pixel in https://github.com/shadps4-emu/shadPS4/pull/252
  • code: Fixup some regressions by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/300
  • kernel: Implement posix_pthread_once by @dima-xd in https://github.com/shadps4-emu/shadPS4/pull/297
  • Fixed buffer_store_* regression by @vladmikhalin in https://github.com/shadps4-emu/shadPS4/pull/302
  • Misc Fixes (forgot the number) by @georgemoralis in https://github.com/shadps4-emu/shadPS4/pull/281
  • spirv: Address some regressions in buffer loads by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/304
  • Surface management rework (1/3) by @psucien in https://github.com/shadps4-emu/shadPS4/pull/307
  • vk_scheduler: Add api for defering operations by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/311
  • Add macOS support by @squidbus in https://github.com/shadps4-emu/shadPS4/pull/294
  • Add sceKernelGetDirectMemoryType, update sceKernelReserveVirtualRange by @Borchev in https://github.com/shadps4-emu/shadPS4/pull/312
  • Replace remaining uses of QDir::currentPath() / "user" with GetUserPath(UserDir). by @squidbus in https://github.com/shadps4-emu/shadPS4/pull/314
  • docs: Syntax highlighting for the example code by @noxifoxi in https://github.com/shadps4-emu/shadPS4/pull/316
  • Fix macOS builds by @VasylBaran in https://github.com/shadps4-emu/shadPS4/pull/317
  • Install x86_64 MoltenVK from Homebrew. by @squidbus in https://github.com/shadps4-emu/shadPS4/pull/318
  • Fixed the button- PKG patch version is older by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/319
  • address_space: Fix windows placeholder mapping by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/323
  • memory: Cleanups and refactors by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/324
  • Misc Fixes 7 by @raziel1000 in https://github.com/shadps4-emu/shadPS4/pull/320
  • BUFFER_STORE_DWORDX2 by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/325
  • semaphore: Yet another race condition fix by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/327
  • 64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 by @viniciuslrangel in https://github.com/shadps4-emu/shadPS4/pull/310
  • fix tls patch on windows by @viniciuslrangel in https://github.com/shadps4-emu/shadPS4/pull/328
  • Move presentation to separate thread/improve sync by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/303
  • Surface management rework (2/3) by @psucien in https://github.com/shadps4-emu/shadPS4/pull/329
  • log improvement ThrowInvalidType by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/330
  • Implement some pthread calls by @dima-xd in https://github.com/shadps4-emu/shadPS4/pull/332
  • Fixup for detiler artifacts on macOS by @VasylBaran in https://github.com/shadps4-emu/shadPS4/pull/335
  • Add sem_timedwait polyfill for macOS. by @squidbus in https://github.com/shadps4-emu/shadPS4/pull/336
  • kernel: Implement sceKernelSetVirtualRangeName by @georgemoralis in https://github.com/shadps4-emu/shadPS4/pull/338
  • Fix SearchFree function bug by @Borchev in https://github.com/shadps4-emu/shadPS4/pull/339
  • Don’t download unnecessary DLLs by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/341
  • Add pthread_attr_getstacksize thunk by @Borchev in https://github.com/shadps4-emu/shadPS4/pull/343
  • shader_recompiler: Small instruction parsing refactor/bugfixes by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/340
  • Reorganization of includes by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/348
  • core: Implement sceRandomGetRandomNumber by @dima-xd in https://github.com/shadps4-emu/shadPS4/pull/350
  • Adding macOS to readme + minor changes by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/351
  • SaveData Fixes by @raziel1000 in https://github.com/shadps4-emu/shadPS4/pull/346
  • Added Git version info by @georgemoralis in https://github.com/shadps4-emu/shadPS4/pull/355
  • Better logo for shadPS4 by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/352
  • Add macOS icon. by @squidbus in https://github.com/shadps4-emu/shadPS4/pull/356
  • reuse: fix license for externals by @abouvier in https://github.com/shadps4-emu/shadPS4/pull/358
  • Minor Qt GUI update by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/363
  • SampleCountFlagBits::e16 – GetGpuClock64 by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/360
  • add-SurfaceFormat by @DanielSvoboda in https://github.com/shadps4-emu/shadPS4/pull/365
  • video_core: Minor fixes by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/366
  • video_core: Implement guest buffer manager by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/373
  • Workflows cleanup + misc fixes by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/371
  • qt_gui: Added double-click game icon to start game by @ElBread3 in https://github.com/shadps4-emu/shadPS4/pull/379
  • qt_gui: Refreshing game list after install directory change by @SamuelFontes in https://github.com/shadps4-emu/shadPS4/pull/380
  • 361: Game directory window appears every time by @SamuelFontes in https://github.com/shadps4-emu/shadPS4/pull/381
  • revert some sdl switches by @georgemoralis in https://github.com/shadps4-emu/shadPS4/pull/382
  • Kernel-Related Fixes by @StevenMiller123 in https://github.com/shadps4-emu/shadPS4/pull/386
  • Update latest build instructions.md by @SleepingSnakezzz in https://github.com/shadps4-emu/shadPS4/pull/385
  • Submodules updates + misc fixes by @georgemoralis in https://github.com/shadps4-emu/shadPS4/pull/368
  • gui: Implement settings dialog by @dima-xd in https://github.com/shadps4-emu/shadPS4/pull/390
  • Gnmdriver: More functions by @psucien in https://github.com/shadps4-emu/shadPS4/pull/410
  • Video Core: debug tools by @psucien in https://github.com/shadps4-emu/shadPS4/pull/412
  • Build stabilization by @psucien in https://github.com/shadps4-emu/shadPS4/pull/413
  • Enable VK_EXT_robustness2 nullDescriptor only if supported. by @squidbus in https://github.com/shadps4-emu/shadPS4/pull/419
  • Add partial unmap support by @Borchev in https://github.com/shadps4-emu/shadPS4/pull/322
  • thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 by @lzardy in https://github.com/shadps4-emu/shadPS4/pull/394
  • spirv: fix image sample lod/clamp/offset translation by @viniciuslrangel in https://github.com/shadps4-emu/shadPS4/pull/402
  • video_core: Crucial buffer cache fixes + proper GPU clears by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/414
  • Fix some Vulkan validation errors on macOS. by @squidbus in https://github.com/shadps4-emu/shadPS4/pull/420
  • Basic gamepad support through SDL by @counter185 in https://github.com/shadps4-emu/shadPS4/pull/407
  • video_core: Various fixes by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/423
  • qt-gui: Added GPU device selection functionality by @SamuelFontes in https://github.com/shadps4-emu/shadPS4/pull/399
  • video_core: CPU flip relay by @psucien in https://github.com/shadps4-emu/shadPS4/pull/415
  • core/memory: Fix error on virtual queries of reserved regions by @polybiusproxy in https://github.com/shadps4-emu/shadPS4/pull/429
  • spirv: Simplify shared memory handling by @raphaelthegreat in https://github.com/shadps4-emu/shadPS4/pull/427
  • scePthreadAttrSetstack implementation by @StevenMiller123 in https://github.com/shadps4-emu/shadPS4/pull/391
  • core: misc changes by @dima-xd in https://github.com/shadps4-emu/shadPS4/pull/430
  • shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ by @psucien in https://github.com/shadps4-emu/shadPS4/pull/431
  • Ability to change username by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/432
  • Qt-GUI: Adding User Name selection by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/440
  • gpu: handle primitive restart index register by @viniciuslrangel in https://github.com/shadps4-emu/shadPS4/pull/438
  • Qt-GUI: Cleaning the option menu by @Xphalnos in https://github.com/shadps4-emu/shadPS4/pull/443

New Contributors

  • @DanielSvoboda made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/235
  • @viniciuslrangel made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/267
  • @ItsStolas made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/266
  • @BigTreezZ made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/260
  • @vladmikhalin made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/280
  • @polybiusproxy made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/250
  • @jas0n098 made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/290
  • @squidbus made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/299
  • @dima-xd made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/297
  • @Borchev made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/312
  • @noxifoxi made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/316
  • @VasylBaran made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/317
  • @ElBread3 made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/379
  • @SamuelFontes made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/380
  • @StevenMiller123 made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/386
  • @SleepingSnakezzz made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/385
  • @lzardy made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/394
  • @counter185 made their first contribution in https://github.com/shadps4-emu/shadPS4/pull/407

Full Changelog: https://github.com/shadps4-emu/shadPS4/compare/0.1.0
v.0.2.0

News

Bloodborne progress

by admin in

As already probably figured out from the posts around , we continue to improve slowly but stable the bloodborne game. In this new video posted below we have Avplayer working (Avplayer is streaming library that plays mp4 files on ps4) , and some graphics improvements .

Still we are far from making this game playable (although Dark Souls that uses similar engine already has some ingame graphics) but we progressing slowly to give you more every day.

Stay tuned for more updates soon.