New fully working game on latest shadps4 version v0.1.1 WIP
BlooDBorne
Today we have a big surprise for y all . Shadps4 is the first ps4 emu that gets to character screen on bloodborne game. Wait.. it is still far from playable but a start has been made 🙂
Bunny must die
An interesting platform game , running as expected in shadps4 . Stay tuned for more updates soon !
Dysmantle started working
A new game (fake 3d) started to work on shadps4 latest revisions. While not fully stable you can check the above video for gameplay
UNTERTALE working
As it appears to be quite a popular game , here is a working ingame video for it
First working game
After some hard work on shader recompiler , shadps4 can now run sonic mania . As you can see in the video there are still minor issues but we working out to sort them 🙂
Our gpu engine started to work
We have exciting news today , It appears that our shader recompiler started to work . Although our results are still minimal , it is a good step on getting more things to work.
Below you can see a sample which uses vertex and fragment shader
Stay tuned for more updates soon 🙂
Shadps4 v.0.0.4 progress
We have a very interesting progress on our new W.I.P. version .
Most of retail games comes with bundled libc and libfios2 libraries . Until version 0.0.3 shadps4 was HLEd part of libc library . From now on if game provides a bundled libc and libfios2 libraries we load it natively. That means we can be more accurate on libc emulation (we saved the need of more than 3000 hle functions) which can make us progress faster!
Stay tuned for more progress report soon!